Welcome to my Contextual Report for my BCM206 Digital Artifact, in which I created Sim Racing liveries for Assetto Corsa Competizione. Project Summary Background: My Digital Artefact has gone through a major change from Sim Racing Guides and now to Sim Racing Texture development work. I started my texture development DA for Arma 3 back... Continue Reading →
Future Networks: The Ever Evolving Landscape of the digital age and its application in modern warfighting.
Photo by Tima Miroshnichenko on Pexels.com Ever since the dawn of man, humans have continuously innovated new technologies as a means of solving problems, which often leads to our lives being a tad bit easier. This is no more apparent than during the 20th and 21st centuries, in which the means of how we have... Continue Reading →
The Attention Economy: In the age of the cyberspace and its connection to advertising.
During the 21st century, the cyberspace concept of a globally connected network of information in which the internet resides has become extremely important in the practice of advertising as the number of humans connected to the internet has risen to 59% of the global population in 2020. As viewership of online content rising, while Traditional... Continue Reading →
BCM206 – Future Networks Digital Artefact Pitch – Sim Racing
https://youtu.be/nXFVgb2fZqc Welcome to the second half of my DA pitch for BCM206, through this blog I will be exploring some key points that I missed in my pitch video due to the time limit (Please watch it first if you have not). Types of content I plan to upload multiple types of content to YouTube,... Continue Reading →
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